莫德凯撒

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2025-10-28 01:36:55
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Universe• League of Legends• Teamfight Tactics

Image

Mordekaiser

Gameplay

Mordekaiser

the Iron Revenant

上线日期

2010-02-24

上次改动

V12.21

Class(es)

Juggernaut

Legacy

Fighter

位置

Top

消耗

Shield

攻击类型

Melee

伤害类型

Magic

价格

1350 | 585

碎片升级

+ 810

评分

伤害3 强韧2 控制1 机动1 功能2

风格

难度

Mordekaiser是游戏英雄联盟中的一位英雄。[1]

Gameplay • Cosmetics • Audio • Development • History • Trivia

基础数据Mordekaiser[编辑]

生命值645+104

Resource N/A

生命回复5+0.75

Secondary Bar Shield

护甲37+4.2

攻击力61+4

魔法抗性32+2.05

暴击伤害175%

移动速度335

攻击距离175

攻击速度

基础攻速0.625

攻击前摇21.133%

AS ratioN/A

Bonus AS+1%

距离数据

模型半径80

选择半径125

碰撞半径35

Auto radius400

特殊加成

极地大乱斗

极限闪击

克隆大作战

无限火力

输出伤害+0%

承受伤害+0%

治疗效果+0%

护盾效果+0%

输出伤害+0%

承受伤害+0%

治疗效果+0%

护盾效果+0%

输出伤害-5%

承受伤害+5%

治疗效果+0%

护盾效果+0%

输出伤害+0%

承受伤害-15%

治疗效果+0%

护盾效果+0%

技能[]

[编辑]

幽冥起兮

效果半径: 375

莫德凯撒的普通攻击会造成额外0.4AP的魔法伤害。对一位敌方英雄或野怪施放三次技能或进行三次攻击后,对附近的敌人造成5-15(+0.3AP)(+1%-6.1%目标最大生命值)(基于英雄等级)伤害(对野怪造成的伤害最大值:28-164(在1-18级时)),并提升莫德凯撒的3%移动速度,持续4秒。

Hide Details

Info

Targeting input

Passive

Damage type

Type

Sub-type

AOE DOT damage

Magic

Notes

Mordekaiser has a stack counter under his health-bar that is not visible to other champions.

Darkness Rise's damage doesn't refresh Darkness Rise's buff.

Dead Man's Plate's bonus damage gives one bonus stack for Darkness Rise, even at 0 Momentum stacks.

[编辑]

破灭之锤

冷却: 9 / 7.75 / 6.5 / 5.25 / 4 目标范围: 625 宽度: 160 施放时间: 0.5

莫德凯撒猛力砸下钉锤,造成(75/95/115/135/155 + 0.6AP + 5-140[基于英雄等级])范围伤害,或是对单一敌人造成额外30/35/40/45/50%伤害。

http://leagueoflegends.wikia.com/File:Mordekaiser_Original_Q_1.ogg "Shatter!"

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Info

Targeting input

Direction

Damage type

Type

Sub-type

See Notes

Magic

Counters

Spell shield

Projectile

Blocked

N/A

Notes

Applies spell damage if it hits one target and area damage to multiple targets.

Obliterate will cast from wherever Mordekaiser is at the end of the cast time.

[编辑]

不坏之身

冷却: 14 / 13 / 12 / 11 / 10 施放时间: none

冥魂霸主会吸收35%自身所受到的伤害以及造成的伤害,并转化为护盾。

再次施放则将护盾值

的40/42.5/45/47.5/50%转化为生命值,最多25%最大生命值。

http://leagueoflegends.wikia.com/File:Mordekaiser_Original_W_0.ogg "Unbreakable."

Hide Details

Info

Targeting input

Auto

Notes

Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.

[编辑]

断魂一扼

冷却: 22 / 19 / 16 / 13 / 10 目标范围: 700 / 900 宽度: 200 速度: 3000 施放时间: 0.25

被动: 莫德凯撒获得5/7.5/10/12.5/15%的魔法穿透。

主动: 召唤出一只巨爪,将敌人拉向自己,同时造成80/95/110/125/140(+0.6AP)魔法伤害。

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Info

Targeting input

Location

Damage type

Type

Sub-type

Area damage

Magic

Counters

Spell shield

Projectile

Blocked

N/A

Notes

Death's Grasp will still pull even if Mordekaiser dies.

Death's Grasp is always cast from the original casting position.

[编辑]

轮回绝境

冷却: 140 / 120 / 100 目标范围: 650 效果半径: 1200 施放时间: 0.5

莫德凯撒引导0.5秒,将一名敌方英雄放逐至一个半径1200的死者领域,抽取敌人10%的部分属性,进行一对一的对决。如果莫德凯撒击杀了目标,他会吞噬敌人的灵魂,将一部分属性化为己用,直到对方重生。

http://leagueoflegends.wikia.com/File:Mordekaiser_Original_R_6.ogg "Welcome to oblivion."

Hide Details Tips & Tricks Map-Specific Differences

Info

Targeting input

Unit

Target out-of-range override

Walk in range of the target

Counters

Spell shield

See Notes

Notes

Ally Spirit

Enemy Spirit

Realm of Death will cancel and go on cooldown after its cast time if:

The target is displacement immune, crowd control immune or protected by a spell shield.

The target is a clone or Sion's Glory in Death.

Realm of Death will cancel but not go on cooldown if during the cast time:

Mordekaiser loses sight of the target.

The target is too far away.

The target becomes untargetable.

Mordekaiser or the target dies.

Spell shield will not block the initial slow.

If the target's health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.

Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).

Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.

Entering or leaving the Death Realm will cause all targeted projectiles to be destroyed.

The transition in and out of the Death Realm doesn't interrupt channels.

The only exception is Grand Starfall, which will be interrupted when that ability's caster enters the Realm of Death.

The boundaries are not considered terrain ( Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.

Dashes, blinks, displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.

Multiple Death Realms (possible through a hijacked Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.

Tahm Kench's Devour can carry a target outside of their circle, but they will be displaced back inside once Regurgitated.

An active Assault and Battery on a target outside the perimeter will cause Vi to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.

Realm of Death will not be dispelled if either of the two affected champions enter resurrection after taking lethal damage. It is dispelled if the target enters a zombie state.

Realm of Death can be dispelled (excluding death and duration) if:

The target uses a cleansing effect, with the exceptions of Cleanse, Mikael's Blessing, and Kled's Dismount.

Yone's Soul Unbound recast is disabled while he is in the Realm of Death.

Mordekaiser or the target cast another Realm of Death. The affected champions will remain stuck for the duration of the new circle.

Any active tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).

Structures exist in all realms at the same time. Turrets will behave normally as if all units were in the same realm.

The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no vision of them.

Realm of Death's interactions with other elements/abilities:

Brushes will maintain their presence between realms.

Switching realms detaches all attached champions on either of the two champions entering the realm.

The Hextech Ultimatum, catching a Spinning Axe, Timewinder, Parallel Convergence, Null Zone, Twisted Advance, Pix, Worked Grounds, Gravity Field, Satchel Charge, Rift Scuttler's Speed Shrine, Statikk Shiv and gaining Zeke's Convergence area of effect are exceptions and may still take effect between dimensions if the conditions are valid.

Effects such as Requiem, Absolute Zero, Grand Starfall and Final Spark will only deal damage to enemies of the dimension they're in at time of cast. Ending the channel or cast time while inside another dimension will not do damage to nearby enemies.

Units that enter the realm while taking Bard's Magical Journey will be able to bypass the borders.*

Any spawned terrain while in the Death Realm will remain inside until expired. They will not be destroyed.

Kindred's Lamb's Respite is one of many area of effect abilities that will not take presence between realms.

Shuriken Flip may be re-cast inside the Death Realm even if its target is outside it, but Akali will stop dashing upon colliding with the boundary.

The target of Devour will immediately leave Tahm Kench's belly when he enters or leaves the Realm of Death.

Feathers cannot be interacted with between realms by Xayah ( Bladecaller will not call feathers in the other realm towards her).

Weaver's Wall is interrupted both when Taliyah enters the Realm of Death and leaves it.

Fear Beyond Death may not be re-cast while his victim is not in the same realm as him, but an already chained foe will still continue to be reeled in and executed. The [[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]][[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]][[File:Template:Tip data/Fear|20px|link=Template:Tip data/Fear]] [[:Template:Tip data/Fear|fear]] is cast in the realm Urgot is in.

Void Shift dispels from Realm of Death's slow, making it vulnerable to the Death Realm.

Ball will instantly return back to Orianna if she's sent to another dimension.

Eye of the Herald and Teleport are disabled while in the Realm of Death.

Controllable pets and decoys can still be commanded between realms.

Jungle plants ( Blast Cone, Honeyfruit, Scryer's Bloom) will not take presence between realms.

Nocturne's Paranoia only applies nearsight to enemy champions in the same dimension as him.

The player's screen will still change in color however.

Type

Cast time

Attacking

Disabled

Abilities

Disabled

Movement

Disabled

Items

Usable

Shurelya's Reverie Righteous Glory Youmuu's Ghostblade Spellbinder Gargoyle Stoneplate Randuin's Omen Seraph's Embrace

Disabled

All the other item-actives are disabled

Interrupted by

N/A

Consumables

Usable

Spells

Usable

Barrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash

Disabled

Teleport Recall Hexflash

Interrupted by

N/A

Interrupted by

Death, unless protected by Resurrection

Tips & Tricks

While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.

Map-Specific Differences

Nexus Blitz differences

When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.

參考資料[]

↑ Mordekaiser's profile page at LeagueOfLegends.com

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厄运小姐

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原画

Avasha

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